Like its immediate predecessor, Mega Man X8 presents its 2D-style platform-shooter action in a 3D game world. Mega Man X is joined in this adventure by two close associates, Zero and Axle, and each character has different strengths and abilities.
Players can switch between two characters in the heat of battle, to solve a platform puzzle or fend of a particular enemy type, and the two characters not controlled by the player will try to help out in combat if the leading character becomes overwhelmed. The game was met with a positive basic gathering. Mega Man X8 happens far later on, where a horrendous conflict between groups of androids has made humankind alarm. Utilizing freshly discovered innovation, people construct a monster lift to the moon called the Jakob Project.
By the high level lift and impartial androids, humankind desires to totally move off-planet. The remaining three games are based on their PlayStation renditions, though the Japanese voice tracks for the cutscenes in Mega Man X6 were removed for the collection. All of the games now use save files, including the first few titles that originally used passwords only, though upon loading save data, the player is still greeted with the old, fully functional password entry screen, complete with the correct password to access the saved game.
It is a classic series kart racing game previously unreleased in North America. Mega Man X Collection also contains unlockable artwork and music. Unlike Mega Man Anniversary Collection, which had different unlockable content depending on the version, the PlayStation 2 and GameCube versions are identical.
A collection of music where players can listen to the entire soundtrack from all 6 games, though each music track has a limit to how long they can play it turns off based on the length of that track.
Delivered by FeedBurner. Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Share this post Digg Tweet Stumbleupon delicious reddit Facebook. A simple excuse to have good robots, battle evil robots, and for our Protagonist Axl to make waste to their latest foe.
The fresh coat of 3D paint on Mega Man X7 looks great and aged well. With a thick black line around your character and enemies makes it easy to distinguish foreground from background.
Unfortunately, this is where the new ideas in Mega Man X7 stop being any good. The controls are on par with the rest of the series, but much like other 3D platformers of its time, but the camera is poorly used. All too often the camera shifts from behind the player's back to a side view or vice versa, mid-jump. This along with having the camera on an angle or behind the player can make it hard to judge distance and where you are relative to the platform you're attempting to jump onto.
For a game that is primarily about jumping from one platform to another, this is unacceptable. I could perhaps excuse this massive error if the game used the 3D environment to do something more than just adding the simple choice of jumping to the platform to your left or to your right. Sadly, this game rarely builds on the new 3D aspect of the gaming medium.
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